jilojo.blogg.se

Homebrew feats 5e
Homebrew feats 5e








While in air form, you can move through any space that is not air tight.

homebrew feats 5e

As an action on your turn, you can fade into a single gust of wind. Once you cast this spell, you must finish a long rest before you can cast it again.ĭrawing on the power of your Djinn ancestry, you have learned to become one with the wind. You can cast animal friendship and faerie fire at will. When you hit with a melee weapon attack, you deal one extra die of damage.įurther mastering the nature magic practiced by your people, you have learned to cast a number of other spells. Once you use this feature, you must finish a short or long rest before you can use it again.īorn for the use of brute-force, the strength of your weapon strikes is exceptional. A creature can repeat the saving throw at the start of each of its turns, ending the effect on a success. Each creature in that radius that can see you must make a Wisdom saving throw with a DC of 8 + your proficiency bonus + your Charisma modifier. A creature that fails the saving throw is either charmed or frightened (your choice) by you for 1 minute. Wisdom is your spellcasting ability for this spell.įrom your celestial heritage, you have gained the ability to create a feeling of awe or terror in your angelic power. As an action on your turn, you can unleash the celestial power within you in a 30 - foot radius.

homebrew feats 5e

When you cast it in this way, you must finish a short or long rest before you can cast it again.

homebrew feats 5e

You have learned to control the power of Elemental Air mastered by your ancestors. I noticed that in Xanathar's Guide to Everything, they didn't include any racial feats for the races in the Elemental Evil Player's Companion or Volo's Guide to Monsters. Monstrous Compendium Vol 3: Minecraft Creatures










Homebrew feats 5e